Prototype builds posted.

Prototype builds have been posted for Windows, macOS, and WebGL platforms.

This progress reflects my work up until the end of DESMA 171 at UCLA, for which I put together Space Dander. My goals were to:

  • Learn Unity, Houdini, and the workflow between the two.
  • Build the foundation of a network back-end for connecting multiple mobile devices with Unity, across platforms.
  • Create a game with cooperative mechanics, inspired by Loren and Rachel Carpenter's 1991 SIGGRAPH presentation.
  • Have some fun with names. (thanks Margaret) :)

The mobile interface is done in p5.js. The networking connects mobile and Unity clients using a node.js server and Socket.IO.

Future interests:

  • Play testing and integrating valuable feedback.
  • Further developing the first level, building on the variety of creatures, and expanding the music/sound design.
  • Creating a room-based networking model so that not all instances of the game are cross-talking (this might be interesting if there was any kind of synchronization).

Files 53 MB
Mar 18, 2018 58 MB
Mar 18, 2018 Play in browser
Mar 18, 2018

Get Space Dander

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