Players inhabit the Herms, creatures of light that guide the evening star Hesper across the astral plane to the Perpetual.


Notes:

  • This game requires a laptop or desktop computer. Once you have it running, use your mobile device to log into the game using the web link at the bottom of the game screen (e.g. spacedander.play.ai/?=...).
  • This has worked for me in Chrome but not Firefox. I'm exploring a fix, but for now try it in Chrome.
  • This is a small prototype level. Please play, especially with other people, and let me know what your experience was like.


    Description: 

    Play as one of the Herms, transporting and protecting Hesper, the evening star, through the Space Dander, across the astral Plane, and to the Perpetual. Throughout your travels, Hesper’s source of energy, the sands of time, gradually decrease, and she needs to get to the Perpetual before they do... While guiding Hesper towards the Perpetual, the Herms collect more sands of time from the Bibs, creatures of light and space that roam the Plane. The Bibs intermittently emit temporal anomalies, or shockwaves; if one hits a Herm, the Herm gets slipped into an alternate dimension for several moments and then reappears with Hesper. But if Hesper gets caught by a temporal shockwave or falls into the abyss, both Hesper and the Herms are sent back the origin, and they must begin their journey again. The players control the Herms with their mobile devices and must self organize to simultaneously keep Hesper glowing with the sands of time and guide her to the Perpetual. All of this is sequenced to music and sounds, and the Plane shifts and illuminates with the music. 

    Number of players: (1-10+)


    StatusPrototype
    PlatformsHTML5
    AuthorL05
    Made withUnity

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